The Hammerdrier campaign arc
Area 1: 110’x300 no doors
This level is only partially mined out and only the good stuff was taken, consequently there are 5’ thick walls left all over making this level resemble a maze. The spiral staircase lead up to level 3 and the chute slides down to level 7. Strangely this level is devoid of any rubble, guano even dust, the floors are squeaky clean. Wandering around in here are 2 gelatinous cubes, worse there are 2 intentional concealed pit traps that have cubes in the bottoms.
Traps 3+4: concealed pit traps CR:6, mechanical, location trigger (weight of 150lbs), auto reset, Reflex DC:20 (4d6 fall damage), Single target 5’,Search DC:25, Disable DC:20. XP:1800. At the bottom of the pit is a gelatinous cube in a 15’x15’ room.
trap 3: 500gp, 2 gems: fire opal (1200gp), aqua marine (600gp), ion stone pearly white spindle.
trap 4: 2000sp, potion of eagles splendor.
Monster: Gelatinous cube x4 ,
Cube 1:150gp, 3 gems: iolite (30gp), citrine (60gp), coral (700gp)
Cube 2: 500sp, 1 gem: onyx (60gp), 6 buckles (2gp each)
Cube 3: 500sp, set of half plate armor (damaged, all leather parts gone)
Cube 4: 1400sp, steel buckler (damaged, all leather parts gone)